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domingo, 5 de fevereiro de 2012

Types of settlements

   There are 5 types of settlements in any kingdoom. The hamlet, village, town, city and capital. These have diferent functions and are built in diferent ways.
   Also, every race has it's own kind of buildings.

Hamlets

   Hamlet, a tiny village, a population anywhere between 10 and 100. Typicly positioned around one key thing that employs all the population, such as a farm, mine or fishing spot. They are constructed almost entirely of wood.

From blaster
Human hamlet (built by pedrocash1n1)

Villages

   Village, Population between 100 and 1000, the economy is mostly based on mining, fishing or most commonly farming. Farmers would all work on several large fields, and pay a percentage of what they grow to someone in a greater position of power. Villages often contained at least one blacksmith, pub, and a shop or two. Villages often contain a small religious building. They are mostly wood, although a few key buildings may be stone.


From blaster
Human village (built by pedrocash1n1)

Towns

   Town, Population between 1000 and 5,000. Towns are somewhat similar to villages, but they have a Charter permitting them to have a market. This means that many people from villages would visit towns to buy things not available in their own village, or to sell any extra food that they grow. Dirt roads would form between Towns and villages due to the somewhat frequent travel. They still have a large amount of agriculture, but there are far more services available. Towns may have wooden walls, most often around the town itself, not the outlying farming areas. Towns contain several religious buildings. It is a mix of stone and wood, preferring more stone near the centre.


From blaster

Cities

   City, Population 5,000-15,000 for a smaller city, 25,000 and up for a large city. Cities are less agricultural based than any other settlement, with perhaps only 50% of people actually doing any fishing or farming. Many things are traded, crafted and built. Cities usually contain at least one large religious building, a fortress, a large market, a dock if possible, and a fortress or some kind. Cities may or may not have stone walls, depending on how dangerous the surrounding areas are. And river that runs through a City will typically have embankments. Cities may be mostly wood, or mostly stone, depending on if there was a large fire sometime in its history, and the presence of nearby wood or stone.

 From blaster

Capitals

 Capital, Often the largest city in a nation. Perhaps between 40,000 to 200,000 people. Similar to a City, except with a very small number of agricultural workers, more expensive services (Like the construction of large boats) and bigger landmarks. Houses the government, whatever form of government that may be.

              From blaster

Level Up!

   As an RPG server, we have the mmorpg plugin, wich allows you to level up diferent abbilities, like mining or woodcutting.
   Leveling up has many benefits. An high mining skill will provide you with the doulble or triple ammount of a determined item/block when you mine it. An high archery skill will ignite the enemy when you sucessfully hit him with the bow.